World of Warcraft
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World of Warcraft |
Based on a Responsible gaming session: 1 hour
I thought I’d tackle the giant monolithic MMORPG right off
the bat. While I am by no means an
expert at the ins and outs of the game, I’ve gone through a trial multiple
times and at different stages since the game has been around.
Uninterrupted Play Time - 3/10
This is going to be the biggest strike against any MMORPG,
right now. You just have to be playing
this game in a regular schedule to get the expected experience/enjoyment out of
it. Players have multiple characters,
at multiple levels, and their continued play at all time zones throughout the
world is going to ensure that they are progressing through the game while you
were away putting the child down for a nap.
This means that your friends will either have to “help” you catch up to
their level to be able to play with you or you will need to make new in-game
friends!
So, for the short periods of time that I have available
during the day(s) to play, how much of WOW can I actually feel immersed
in? Not much! But this isn’t the fault of the game as much
as it is the concept of reading in-game lore.
Lore, while I absolutely love reading it, also tends to become the only
thing that I end up doing in my gaming session.
While I’m no Rainman, I’m by no means a slow reader. I won’t count long texts against the review
scoring, but I did find myself frequently clicking past the quest dialogues
because I wanted more time to actually play the game rather than read about
playing it (only to stop to make dinner for the family).
One benefit to the quest by quest system is that I can leave
and enter the game across weeks and months and easily jump into the next quest
– they are usually each their own “packaged” bit of Lore. The quest log/journal also is easy to flip
back to and fill yourself if. The depth
and continuity of story/plot definitely leaves something to be desired, but I
get that Blizzard is trying appeal to the average Joe when it comes to reading
in a video game (if I wanted to read I’d by looking at a book not this computer
screen!).
Can I master this game in a reasonable time frame while
playing casually? Absolutely not. Aside from a great deal of the game being
about farming experience/kills, many of the mid/high level quests are going to
include large parties. Well, in keeping
with responsible gaming my sessions are considerably shorter than your average
MMORPGer’s. Usually, by the time the
right people or enough people have joined the group to face said high-level
quest boss, it’s time for me to log off.
I can always schedule meetup times with people – but that actually is
just as difficult as my real life commitments will always take precedence over
my in-game ones.
Can I get to the END of this game? No.
See above paragraph! J However, that’s not to say that WOW can’t be
loads of fun playing through the lower and mid levels.
Multiplayer – 4/10
There are 6 of us – Two DPS, two Tanks, two Healers. We’ve battled our way through an instanced
dungeon and are almost at the boss. It’s
mayhem – MOB’s everywhere. The Tanks are
laughing insanely, and the Healers are furiously keeping the DPS and Tanks afloat. I’m one of the Healers….and my 6 month old
son wakes up from his nap crying.
What happens next is the ruination of that 6 person
team. One Tank is cut down, his
triumphant laughs cut short in his Dwarfish non-throat. Then the other follows with stunned
realization. The other Healer and DPS’s
soon follow. I love it when the DPS’s go
down. So cocksure, so puffed up.
There’s no pause button in WOW. This is one of the things I hate most about
it. It’s like once you begin to do
something with people in a group, you get sucked into a vortex of
COMITTMENT. And as you know, Dads/Moms,
that is a horrible word for any of us concerning real life things let alone
Video Games.
On a separate note, it is nice to see that as long as I am
basically the same level (low or middle levels) as another player who might
play 400% more than I do, I don’t have any distinct disadvantages. Yes, they might have better gear than me but
aside from that, it’s basically straightforward skill/spell clicking.
Another important aspect to Responsible Gaming in WOW is the
whether or not I can find a group of like-minded people – people that value
short gaming sessions, emphasis on responsible gaming practices, prioritization
of family and real life over in-game life.
I have not played a trial through in a long time, but with all the
membership I would assume that this shouldn’t be a problem.
Sound Effect Volume – 5/10
Sound effects in WoW are mostly ambient and need not be
turned on. The entire game experience
could have the sound off and it would not effect the mechanics/control system
for the player. Admittedly, it would
make for a much more droning experience as much of the game is farming MOB’s to
level up.
Where this is untrue is for the voice chat that has become a
near requirement for group activities.
This not only requires sound but also a Mic. In fact, this makes for a very silo-type
situation in real life. For me to
participate in this, I could turn sound on through my computer speakers and
then switch on a mic, but it’s easier to just wear headphones and a built-in
mic. The downside to this is that I am oblivious to the real world around me. And, being a father and husband, that’s just
not acceptable. I can do headphones as
long as I can keep one ear out listening to the real world.
Emotional Tie
While I don’t factor in the emotional impact of a game into
the overall rating, I do want to take note of it as it’s just important to
understand. This section is always going
to be the most…subjective.
How does the mood of the game impact me? How does it change my mood? WOW is pretty low-depth as far as subject
matter goes. It is fanciful hack’n’slash
mechanics with cartoonish graphics – very distant from reality. The music is generally high-paced, but not
dark. The activities the player takes
are monotonous so that the atmosphere of continual rest > quest > reward
is the majority of the player experience.
I usually walk away from WOW being unphased – mostly in a mood based on
whether I was successful or not in a given quest. Relationships with other players can also
effect me, especially ones that I speak with frequently. Usually guild/group/friend conversation is
fairly surface in a video game anyway (modern chat rooms, if you will).
Conclusion and Score
All in all, it is possible to play WOW responsibly but not
without a great deal of pissed off in-game friends or great time lapses between
scheduled group quest events, and a willingness to commit to playing the game
for a very long time span (even though your gaming sessions are short) to get
near the end of the game or to a place where you can feel that you “beat” the
game.
On the upside, if you want to solo this game and take a very
long time doing it – then it’s perfectly possible (if grueling! J ).
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